Game Designer | Level Designer

I'm a 21 years-old Game Designer, focused on Level Design, with 3 years of experience in the indie market, making games for fun, study, and expanding my knowledge about how to create more interactive, immersive, and enjoyable experiences for players. My goal as a Game Designer is to develop unique and empowering mechanics, systems, and designs. Most importantly, I aim to create a fun and enjoyable game where players can identify with the characters and have the best experience after a stressful day of work or study. As a Level Designer, my goal is to design dynamic, immersive levels through environment design, architecture, implicit storytelling, with a functional, expressive and technicall layouts for the games I work on.

<aside> Currently I’m working at WorldLab Studios as Lead Game Designer.

Check out my CV:

Giulia Fernandes - Portuguese

Giulia Fernandes - English

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Quick Access

About Me

šŸŽ® Projects - Game Design

šŸŽ® Projects - Level Design

šŸ•¹ Itch.io

Contact


Professional Projects - Game Design

Personal Projects- Game Design


Personal Projects - Level Design

Contact

šŸ“­ Email

šŸ’¼ **LinkedIn**

šŸŽ® Discord: gbenito_

šŸ•¹ļø Itch.io

šŸ–Œļø ArtStation

<aside> šŸŽ® Did my profile interests you? Get in touch, you can contact me via Email or LinkedIn.

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<aside> šŸŽ® Games that i'm playing at the moment: → Travellers Rest, Hogwarts Legacy, League of Legends and God Of War.

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Engines/tools for level design that i’m exploring: Doom Editor, LDtk, Roblox Editor, Minecraft, GameMaker, Sprite Fusion, Unreal, and Unity.

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