I'm a 21 years-old Game Designer, focused on Level Design, with 3 years of experience in the indie market, making games for fun, study, and expanding my knowledge about how to create more interactive, immersive, and enjoyable experiences for players. My goal as a Game Designer is to develop unique and empowering mechanics, systems, and designs. Most importantly, I aim to create a fun and enjoyable game where players can identify with the characters and have the best experience after a stressful day of work or study. As a Level Designer, my goal is to design dynamic, immersive levels through environment design, architecture, implicit storytelling, with a functional, expressive and technicall layouts for the games I work on.
<aside> Currently Iām working at WorldLab Studios as Lead Game Designer.
Check out my CV:
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Professional Projects - Game Design
Personal Projects- Game Design
Personal Projects - Level Design
<aside> š® Did my profile interests you? Get in touch, you can contact me via Email or LinkedIn.
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<aside> š® Games that i'm playing at the moment: ā Travellers Rest, Hogwarts Legacy, League of Legends and God Of War.
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Engines/tools for level design that iām exploring: Doom Editor, LDtk, Roblox Editor, Minecraft, GameMaker, Sprite Fusion, Unreal, and Unity.
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